GhostTrails can be downloaded using the links below. Please select the link appropriate for your version of 3dsmax. See the installation instructions for how to enable the plugin.

Plugins versions and newer do not require a registration code for full functionality. For older versions you can use E8C18FB749BA820E0525422425AFBED057AD5AEB7FE98E2F17C688B869B454 as the registration code.

Limitations Of The Unregistered Version

  • The generation of Particle Trails is limited to frames 0-50.
  • Anchored Trails are not available.
  • The "Segments Per Frame" spinner is disabled.
  • The "U Repeat" spinner is disabled.
  • The Effects Panel is disabled.

GhostTrails is now COMPLETELY FREE! See the installation instructions for how to enable the registered features.

========= (2024-02-24)

  - Remove registration restrictions.
  - Free Open Source version. (2023-04-15)

  - 3dsmax 2024 build. (2023-02-28)

  - 3dsmax 2023 build. (2021-12-23)

  - 3dsmax 2022 build. (2019-06-16)

  - 3dsmax 2020 build. (2019-02-12)

  - Build for 3dsmax 2019. (2017-07-16)

  - Build for 3dsmax 2018.
  - Added option for inheriting material ID from PFlow particles.
  - Added ability to unregister the plugin from the About dialog. (2016-05-31)

  - Build for 3dsmax 2017 (2015-06-06)

  - Add the ability to have different settings in viewport and render
    for segments/frame and spline steps.
  - Make debug logging work again (broken since (2014-06-29)

  - Change reading of license code from registry to work better when
    using roaming profiles in Windows.
  - Support for 3dsmax 2015. (64-bit only)

  - Support for 3dsmax 2013 (64-bit) (64-bit only)

  - Fixed threading bug which would cause 3dsmax to intermittently
    crash when regenerating particle trails on multi-core systems.
    There is no longer a pop-up progress dialog for particle trail 
    generation and it is currently not possible to cancel an in-progress
    regeneration. (64-bit only)

  - Added debug logging option to help diagnose crash bugs (64-bit only)

  - Fix a bug where having items in the Particle Flow event list
    would prevent the trail from rendering.

  - Increase maximum for segments per frame from 10 to 10000
  - Tidy up registration dialog so "go to site" button works.

  - Fix bug which broke GT mesh generation when image motion blur
    was used at the start or end of the active time segment.

  - Fix bug with not responding to cache dump messages from dependent
    particle systems. This was causing crashes during rendering of
    particle trails.

    - Rebuild for 3dsmax2010 32 and 64-bit.

    - Add ability to control the number of material IDs assigned
    to particle trails.

  - Add MaxScript access to the "Recalulate Trails" button 
    (eg "$.modifiers[#GhostTrails].regenerate_particle_trails()")

    - Fix a problem with render crashes with instanced GT modifiers.

  - Fix problem with mesh generation when frames to lag was set
    to 0 or below. Seems to only affect 3dsmax2008.
  - 3dsmax9/3dsmax2008 64-bit build.
  - Fix a crash bug in 3dsmax9 when an incorrect reg code was entered.
  - Add string/stretch mapping.

  - 3dsmax9 build (32-bit only).

  - Make anchored trail mapping faster and more correct.
  - Increase start/end spinner ranges to 10m ticks (about 600000 frames).

  - Fix bug that could crash 3dsmax when the "About" dialog was closed.

  - Change start and end frame spinners for anchored trails to respect the 
    current time unit (SMPTE, ticks etc.). Change is NOT backwards compatible.
    Times will not be converted to/from the older format (files will load but the
    times will be wrong).

  - Bug Fix: Reset TM to current frame after calcs to prevent loops when
             binding to space warps.

  - Bug Fix: U-Repeat not working properly
  - Bug Fix: Anchored trail UV calculation didn't take parent transform into account.

  - Bug Fix: Copied GT modifiers still referred to the original Object.

  - Bug Fix: Setting a range on anchored trails was broken (since RC2)

  - Smoothly interpolate particle trails in subframe intervals.

RC 2

  - Bug Fix: Particle trails not working if active time segment
    started at a frame other than 0.


  - Bug Fix: Instanced GT modifiers now work. 
  - Can generate trails for a subset of particle flow events
  - Can now generate trails for every n'th particle
  - Extend beta period to end of June '04


  - Have the spline in 3dsmax4-style particle systems automatically
    orient itself to follow the path of the particle's motion.

  - Particle Trails are now enabled in "demo" mode for unregistered users.
    Trails will only be calculated for frames 0 to 50.
  - Make "U Repeat" parameter work for the Age Mapping.


  - Bug Fix: If anchored trails were used GT would crash 3dsmax if the 
    referenced particle system changed.
  - Change "Spline Steps" minimum to 0 (was 1).